Mace starts off the screen, so those unfamiliar with selecting Thangs from the right-hand-side or zooming the map will be lost at first. I’d keep the aspect ratio of the level and camera bounds at
1.1765704584040746 so that it can be fully zoomed out.
A bit of decoration on the level would be nice. If you want, you can even add certain obstacles (Collides config collisionCategory: “obstacles”) and use ai.FindsPaths to make the leading a little more interesting.
pos in a comment. Players aren’t really used to clicking on other Thangs to see their APIs.
The scripts would have more flare if instead of the narrator explaining about how the wizards will teleport back and be lost, they actually start teleporting back and start crying out that they’re lost.