Level Help_Teatime Gd2 lvl 11

Use timers to spawn enemies and items.

This spawns two aggressive munchkins.

def spawnMunchkins():
munchkin1 = game.spawnXY(“munchkin”, 2, 12)
munchkin2 = game.spawnXY(“munchkin”, 2, 56)
munchkin1.behavior = “AttacksNearest”
munchkin2.behavior = “AttacksNearest”

This spawns two aggressive throwers.

def spawnThrowers():
thrower1 = game.spawnXY(“thrower”, 2, 16)
thrower1.behavior = “AttacksNearest”
thrower2 = game.spawnXY(“thrower”, 2, 52)
thrower2.behavior = “AttacksNearest”

This spawns a health potion near the village.

def spawnPotion():
game.spawnXY(“potion-large”, 46, 34)

Survive 30 seconds.

game.addSurviveGoal(20)

The inital values of timers define the first appearance.

game.munchkinSpawnTime = 0
game.throwerSpawnTime = 0
game.potionSpawnTime = 6

This is used for UI.

game.nextPotionIn = 0

ui.track(game, “time”)

Lets show how long until the next potion.

ui.track(game, “nextPotionIn”)

player = game.spawnPlayerXY(“duelist”, 40, 34)
player.maxSpeed = 15

This checks and updates timers.

def updateTimers():
# If game time is greater than the munchkinSpawnTime
if game.time > game.munchkinSpawnTime:
# Update the timer and spawn the munchkins.
game.munchkinSpawnTime = game.munchkinSpawnTime + 6
spawnMunchkins()
# If game time is greater than potionSpawnTime
if game.time > game.potionSpawnTime:
player.say(“The potion is here!”)
# Increase game.potionSpawnTime by 6:
game.potionSpawnTime = game.potionSpawnTime + 6
# Call the spawnPotion function:
spawnPotion()
# If game time is greater than throwerSpawnTime:

    # Increase game.throwerSpawnTime by 9:
    
    # Call the spawnThrowers function:
    
# Update the UI timer until the next potion
game.nextPotionIn = game.potionSpawnTime - game.time

while True:
updateTimers()

I need help on this.
Sorry I forgot to add it to my first post.
This is the first discussion/topic I’ve made so far!

Can you please format your code?

1 Like

And by the way, Welcome!!! :grinning: :tada:

Never mind, I completed that Lvl a long time ago.But, thanks!