Level:sarven sentry ,how to pass? 我英语不好,有些听不懂


#1

这个程序没有什么问题,可是这个游戏的声音我根本听不懂,然后,游戏始终过不去,,,所以问问,希望有懂中文的。。。。

这是程序,this is program…

Use different colored flags to perform different tasks.

loop:

flagGreen = self.findFlag("green")
flagBlack = self.findFlag("black")
flagViolet = self.findFlag("violet")

if flagGreen:
    self.pickUpFlag(flagGreen)
    self.buildXY("fence", self.pos.x+1, self.pos.y)  
 elif flagBlack:
    self.pickUpFlag(flagBlack)
    self.buildXY("fire-trap", self.pos.x, self.pos.y)      
 elif flagViolet:
    self.pickUpFlag(flagViolet)
# If there's a green flag, build a fence.
# If there's a black flag, build a fire trap.
# If there's a violet flag, just move to its location.
# Remember to pick up flags after you're done with them!

#2

Pls i don’t have any task or any text describes what am i supposed to do in this lvl all i got is :

# Should fill in some default source

#3

Same. I get the odd comment of “default source” as well.

It would be nice to have some direction.


#4

@ReFinig @tjchan you’re supposed to keep your archers alive by building fire traps to defeat the ogres and block out yaks by building fences.

I find the level is pretty difficult because you don’t get enough warning what’s coming from which direction, so you usually end up placing your flags too late. It’s probably easier to do it without flags and programmatically identify the type of enemy.

The two top left archers are close to the gaps, so I sometimes kill them by accident.

edit 1: Just realized I was playing with the map zoomed in. That makes a difference in difficulty. I think that level is zoomed in by default, because I was zoomed in again when I went to the world and back to the level.

edit 2: Still too difficult for me with flags and building fire traps in time to stop ogres. Especially when they come from the top left. The ogres are too fast and very little advance warning when and where they’re coming from.

edit 3: I also get stuck often when trying to walk past a top left archer.


#5

嘿,哥们,终于找到一个会中文的朋友了啊。想请教你一个问题。
我才玩了10几关,游戏让我捐赠,可是我没有VISA的银行卡,请问怎么弄啊?


#6

@tjchan

The problem is we joined the lvl before it released and we have saved that cmnt , so know we have to press reload button to get the new text
@dideler

our problem is diffrent than you tought lol , anyway ty


#7

@funianwuxin
Just noticed you lol i’m sorry , your problem is you haven’t made any movement code , and your codes needs alot of more work , go back to the previous lvls and check them again , that will help alot , if it didn’t help , then come back and let me know , i’ll post some codes over here to help you more


#8

@ReFinig @dideler
Thanks for the thoughts. Will try that. We get some warning from the archers…but I sure hope I don’t have to go buy some faster boots to make me move faster just for this level. =D

Yes, reload helps. Thanks! Now, to beat this level…


#9

不明白跟声音有什么关系?
这关是挺难的,敌人出现的没有提示, 我玩的JS,看了下编辑器里弓箭手的射程居然是0.1…我了个去…栅栏都摆不过来,再光靠地雷根本赢不了嘛!


#10

Not true. You don’t need any movement code. pickUpFlag moves you to the flag and picks it up.


#11

@fantuyuan 把你的 “fence” 和 “fire-trap” 放在 flag.pos, 不要放在 self.pos
(Build your fence or fire trap at flag.pos, not at self.pos.)

@dideler Good catch; I’ve fixed the zoom. and also moved those archers.

You should get 10 seconds’ warning when anything is coming; isn’t that more than enough? In my testing with a slow hero, I didn’t have any problem, but maybe I’m doing something differently.

Thanks for playtesting, guys!


#12

How are they writing in Chinese / translating? Is there an automated process for this on this forum? Or are they using an external translator and then copying and pasting?


#13

Oh yes! Just passed the level. The flags had to be carefully done as you will always build the fence behind you so unless you are moving first and then returning, you get fenced in to become Sand Yak food. Hahaha.


#14

Thanks Nick. When you said there’s a 10s warning I realized I understood the warnings wrong.

I thought the callouts just prepared you which flag to select and sometimes your allies would look in the direction the enemy would come from, so only when the enemy appeared did I know which direction they were coming from. But now I realized the ally that does the callout also indicates which direction the enemy is coming from. Knowing this I was able to beat the level with no problem.

I was playing the level around 3 am so maybe that’s why I didn’t catch on. Though it wouldn’t hurt to give a hint as a code comment.

BTW, check out this sweet jump I did before I caught on to the hint.


#15

LOL did i just watched that hahahaha


#16

‘They’ actually speak Chinese and therefore just type it :wink:


#17

有么?我没注意,我只点红点的,其他点没点过,那个应该可以跳过的。。。


#18

That’s a pretty sweet jump, haha. I have an idea for how to make the incoming markers more clear–when the sentries call out an enemy approaching, the X markers can change color or raise up or something.


#19

thanks ,i can see some tips… and this level is ok…


#20

Very very fun level. Now I need to figure out how to automate that entire level, since I did all of the flag planting manually. It feels as if it’s totally possible to automate (since for the future, that feels as if it’ll be important).

A+ level!