Level sowing-fire incomplete #

Please, have a look why is my level incomplete. Should I take a faster hero?

# Goal: build three rows of nine fire-traps.

# Returns "retreat", "attack", "start-next-trap-column", or "build-next-trap-in-column"
def chooseStrategy():
    enemies = hero.findEnemies()
    # If there are overwhelming ogre forces, return the "retreat" strategy.
    if len(enemies) > 20:
        return "retreat"
    # If there are some ogres, return the "attack" strategy.
    if len(enemies)> 0 and  len(enemies) <= 20:
        return "attack"
    # Use x % 9 is 0 to see if x is divisible by 9.
    # Use len(self.built) to see how many traps you have built.
    # If you have finished a column of 9 traps, return "start-next-trap-column"
    t = len(self.built) % 9
    if t == 0: 
        return "start-next-trap-column"
    # Otherwise, return "build-next-trap-in-column"
        return "build-next-trap-in-column"

trapsInColumn = 9
startX = 40
columnX = startX

# Build the next trap in a column in the correct place.
def buildNextTrapInColumn(columnX, numTraps):
    # Change newY to use % to wrap around and only build trapsInColumn (9) traps per column
    newY = 7 * (numTraps % 9) + 10 # ∆ Change this to use % 9!
    if hero.pos.y > newY:
        hero.move({"x": columnX - 5, "y": newY})

# Start a new column of traps.
def startNextTrapColumn(columnX, numTraps):
    newX = startX - (Math.floor(numTraps / trapsInColumn) * 6)
    if hero.pos.y > 10:
        hero.move({"x": newX - 15, "y": 10})
        return columnX
        buildTrap(newX, 10)
        return newX

def buildTrap(x, y):
    hero.buildXY("fire-trap", x, y)

def commandAttack(enemy):
    # Have your griffin riders fend off the attackers.
    friends = hero.findFriends()
    for friend in friends:
        enemy = friend.findNearestEnemy()
        if enemy:
            hero.command(friend, "attack", enemy)

def commandRetreat():
    friends = hero.findFriends()
    # You and your griffin riders retreat to safety behind the traps.
    #hero.command(friend, "move",{"x": 4, "y": 42})
    for friend in friends:
        hero.command(friend, "move", Vector(24, hero.pos.y))
    hero.moveXY(4, 42)

while True:
    strategy = chooseStrategy()
    if strategy == "attack":
    elif strategy == "build-next-trap-in-column":
        buildNextTrapInColumn(columnX, len(hero.built))
    elif strategy == "start-next-trap-column":
        columnX = startNextTrapColumn(columnX, len(hero.built))
    elif strategy == "retreat":

Your code works for me.
Try using a faster hero and/or equipping the ring of speed.

Hi, thank you for answering. I tried a faster hero Amara: it works on “RUN” but it doesn’t at “SUBMIT”

Can you please mark this topic as #level-help for the Discourse? That way, you can mark the solution to the issue, which will automatically close the topic without need for the mods.