Stage: Backwoods Forest
Level: Logical Path
Language: Python
The last suggestion to navigate the maze seen below does not work.
# If secretB is NOT true, take the high path.
Instead, It should say, # If secretB is NOT true, take the low path.
I’m not sure if this is a new bug because I have seen tutorial videos on youtube where the level does work properly.
This is my high path code that does not work.
# Get two secret true/false values from the wizard.
hero.moveXY(14, 24)
secretA = hero.findNearestFriend().getSecretA()
secretB = hero.findNearestFriend().getSecretB()
# If BOTH secretA and secretB are true, take the high path; otherwise, take the low path.
# Check the guide for notes on how to write logical expressions.
secretC = secretA and secretB
if secretC:
hero.moveXY(20, 33)
else:
hero.moveXY(20, 15)
hero.moveXY(26, 24)
# If EITHER secretA or secretB is true, take the high path.
if secretA or secretB:
hero.moveXY(32, 33)
else:
hero.moveXY(32, 15)
hero.moveXY(38, 24)
# If secretB is NOT true, take the high path.
if secretB != "true":
hero.moveXY(44, 33)
else:
hero.moveXY(44, 15 )
hero.moveXY(50, 24)
This is my low path code that does work. The only difference are the if else y-coordinates in the last section.
# Get two secret true/false values from the wizard.
hero.moveXY(14, 24)
secretA = hero.findNearestFriend().getSecretA()
secretB = hero.findNearestFriend().getSecretB()
# If BOTH secretA and secretB are true, take the high path; otherwise, take the low path.
# Check the guide for notes on how to write logical expressions.
secretC = secretA and secretB
if secretC:
hero.moveXY(20, 33)
else:
hero.moveXY(20, 15)
hero.moveXY(26, 24)
# If EITHER secretA or secretB is true, take the high path.
if secretA or secretB:
hero.moveXY(32, 33)
else:
hero.moveXY(32, 15)
hero.moveXY(38, 24)
# If secretB is NOT true, take the high path.
if secretB != "true":
hero.moveXY(44, 15)
else:
hero.moveXY(44, 33 )
hero.moveXY(50, 24)