# Need help in Drop The Flag

I am stuck. This is my code not sure what to do. Any suggestions? Thanks

``````# When you're not building traps, pick up coins!

loop:
flag = self.findFlag()
if flag:
# How do we get fx and fy from the flag's pos?
self.pickUpFlag(flag)
fx, fy = 30, 47
fx, fy = 30, 31

self.buildXY("fire-trap", fx, fy)

else:
item = self.findNearestItem()
if (item):
pos = item.pos
itemX = pos.x
itemY = pos.y
self.moveXY(itemX, itemY)
``````

Iâ€™m guessing the issue is the question in the comment? If so the flag has a pos object to, i.e. you can do flag.pos.x

Does that help?

flag.pos.x = the x-value of the position of the flag.
flag.pos.y = the y-value of the position of the flag.

I tried doing flag.pos.x but it gave me error saying â€śfx is not defineâ€ť. So I tried to define fx and fy but it is not working out.

self.pickUpFlag(flag)
fx = flag.pos.x
fy = flag.pos.y
fx, fy = 30, 46
fx, fy = 30, 32

``    self.buildXY("fire-trap", fx, fy)``

Now you are defining fx to be the position, then you are assigning a new value of 30. Then you assign 30 to it again. Your code will always build the trap at (30, 32).

Delete the two fx, fy = ?, ? lines of code and it should work fine.

1 Like

Thanks very much. Work just as you say.

I tried this and it still dosenâ€™t work. Do you know how to fix it? (code below)

``````loop:
flag = self.findFlag()
if flag:
itemII = self.findNearestItem()
# How do we get fx and fy from the flag's pos?
# (Look below at how to get x and y from items.)

if itemII.type = "flag":
flagPos = self.findNearestItem()
fx = flagPos.x
fy = flagPos.y
self.buildXY("fire-trap", x, y)
self.pickUpFlag(flag)
else:
item = self.findNearestItem()
if item:
itemPos = item.pos
itemX = itemPos.x
itemY = itemPos.y
self.moveXY(itemX, itemY)
``````

`if itemII.type = "flag":`
You should use `==` instead.

`=` is an assignment.
`==` is a comparison.

`flag` already contains your flag. You can handle it like an item:

``````loop:
flag = self.findFlag()
if flag:
flagPos = flag.pos
fx = flagPos.x
fy = flagPos.y
self.buildXY("fire-trap", x, y)
self.pickUpFlag(flag)
else:
item = self.findNearestItem()
if item:
itemPos = item.pos
itemX = itemPos.x
itemY = itemPos.y
self.moveXY(itemX, itemY)
``````

Thanks!!!, I hope it works now.