Ogre Encampment SOLVED (Lua)

If you’re having problems with the Ogre Encampment level, like I had, I’ll be writing the LUA code to it. I don’t know why, but that level doesn’t work with the normal If/else, you have to use If not enemy and elseif.

Code:

while true do
    local enemy = self:findNearestEnemy()
    if not enemy then
        self:attack("Chest")
    elseif enemy then
        self:attack(enemy)
        self:attack(enemy)
    end
    self:say("this is here because the code can bug, so don't remove it")
end