Okay, I almost have it, but I can’t seem to get it to do the right thing. Can I have some help @Mr-Borges?
Here is my code:
# Push the ball to knock over all the blue skeletons without hitting any red ones.
# The blue skeletons can be found as enemies.
loop:
ball = hero.findNearest(hero.findByType("ball"))
ballPos = ball.pos
enemy = hero.findNearestEnemy()
friends = hero.findFriends()
friend = hero.findNearest(friends)
heroPos = hero.pos
nubPos = enemy.pos
newVector = Vector.subtract(nubPos, ballPos)
direction = Vector.normalize(newVector)
dm = Vector.multiply(direction, -3)
finalVector = Vector.add(ballPos, dm)
flag = hero.findFlag("black")
if flag:
point1 = {"x": 40, "y": 25}
hero.command(friend, "move", point1)
if friend.distanceTo(finalVector) < 2:
hero.command(friend, "move", finalVector)
else:
point2 = {"x": 34, "y": 35}
hero.command(friend, "move", point2)
if friend.distanceTo(finalVector) < 2:
hero.command(friend, "move", finalVector)
else:
point3 = {"x": 40, "y": 45}
hero.command(friend, "move", point3)
if friend.distanceTo(finalVector) < 2:
hero.command(friend, "move", finalVector)
else:
point4 = {"x": 48, "y": 37}
hero.command(friend, "move", point4)
if friend.distanceTo(finalVector) < 2:
hero.command(friend, "move", finalVector)