I can kill the throwers, but I just stand around after I have killed them.
I’m curious as to why this code doesn’t work.
enemies = self.findEnemies()
enemyIndex = 0
loop:
enemies = self.findEnemies()
enemyIndex = 0
while len(enemies) > enemyIndex:
currentEnemy = enemies[enemyIndex]
if currentEnemy.type == "thrower":
self.attack(currentEnemy)
enemyIndex = enemyIndex + 1
loop:
enemies = self.findNearest(self.findEnemies())
for enemy in enemies:
if enemy:
self.attack(enemy)
or this code? I would think that simply copying the code and then making the enemy != to a thrower would make my hero kill the rest of the munchkins.
enemies = self.findEnemies()
enemyIndex = 0
loop:
enemies = self.findEnemies()
enemyIndex = 0
while len(enemies) > enemyIndex:
currentEnemy = enemies[enemyIndex]
if currentEnemy.type == "thrower":
self.attack(currentEnemy)
enemyIndex = enemyIndex + 1
enemies = self.findEnemies()
enemyIndex = 0
loop:
enemies = self.findEnemies()
enemyIndex = 0
while len(enemies) > enemyIndex:
currentEnemy = enemies[enemyIndex]
if currentEnemy.type != "thrower":
self.attack(currentEnemy)
enemyIndex = enemyIndex + 1``