So, I have this problem where my hero cannot move. This is because the computer can recognise “nearest.pos” but when I tag on “.x”, making “nearest.pos.x” it falls apart. Any help would be greatly appreciated!
# This field is covered in firetraps. Thankfully we've sent a scout ahead to find a path. He left coins along the path so that if we always stick to the nearest coin, we'll avoid the traps. # This canyon seems to interfere with your findNearest glasses! # You'll need to find the nearest coins on your own. loop: coins = self.findItems() coinIndex = 0 nearest = None nearestDistance = 9999 # Loop through all the coins to find the nearest one. while coinIndex < len(coins): coin = coins[coinIndex] coinIndex += 1 distance = self.distanceTo(coin) # If this coin's distance is less than the nearestDistance if self.distanceTo(coin) < nearestDistance: # Set nearest to coin nearest = coins # Set nearestDistance to distance nearestDistance = distance # If there's a nearest coin, move to its position. You'll need moveXY so you don't cut corners and hit a trap. if nearest: self.moveXY(nearest.pos.x, nearest.pos.y)
Screenshot of error message: