Salted Earth - adventurer feedback


#1

Nice concept, but I’ve found some concerning issues:

  • Poison will spawn right in the spot where I’m standing or between me and the closest enemy (happened 3 times in just 2 submissions).
  • Coins may spawn so close to the burl that once I move to collect the coin, I’ll always be closer to the burl than a thrower enemy firing at me.

#2

I removed the throwers, they were doing too much damage around that level anyways. However, I am unable to reproduce the problem you have of poison spawning in a spot where you might cross into it. With the simple expected solution, the poison is usually far enough off to the side to not catch the player when they go for the munchkins.


#3

I’ve submitted another 10 times, it seems fine now. :smile:


#5

i put in this code and it doesn’t register the hero move can i have help

while True:
    enemy = hero.findNearestEnemy()
    if enemy.type == "munchkin" or enemy.type == "thrower":
        hero.attack(enemy)
    # item = hero.findNearestItem()
    item = hero.findNearest(hero.findItems())
    if (item.type == 'gem' or item.type == 'coin'):
        hero.move(item.pos)