This is my code:
// This field is covered in firetraps. Thankfully we've sent a scout ahead to find a path. He left coins along the path so that if we always stick to the nearest coin, we'll avoid the traps.
// This canyon seems to interfere with your findNearest glasses!
// You'll need to find the nearest coins on your own.
while (true) {
var coins = hero.findItems();
var coinIndex = 0;
var nearest = null;
var nearestDistance = 9999;
// Loop through all the coins to find the nearest one.
while (coinIndex < coins.length) {
var coin = coins[coinIndex];
coinIndex++;
var distance = hero.distanceTo(coin);
// If this coin's distance is less than the nearestDistance
if (distance < nearestDistance) {
// Set nearest to coin
var nearest = coin;
// Set nearestDistance to distance
var nearestDistance = distance;
}
// If there's a nearest coin, move to its position. You'll need moveXY so you don't cut corners and hit a trap.
if (coin) {
hero.moveXY(coin.pos.x, coin.pos.y);
}
}
}
It will take the 1st coin and then move to another coin, but then it hits the mines…