Sir Robin Bravely Ran Away - looked for a more elegant answer and received a class in using Vector

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TEST
    if (fNearestThreat !== null) distance = friends[0].distanceTo(fNearestThreat);

    for(var allyCaptureJobIndex in friends)
    {
        var friend = friends[allyCaptureJobIndex];
        var targetPos = points[quadrant].pos;
        var escapeVector = this.getEscapeVector(friend.pos, targetPos, dangerZones, 25, 0);
        
        if(escapeVector === false)