Play Home Contribute Github Join Us! Discourse Staff Members Github Contribution Guides Team

[SOLVED] Chain-lightning help


whenever I try and do this, it just says “fix your code” and I don’t understand

When you want to check for a new nearest enemy after moving to a flag, make sure you check for an enemy before attacking or calling a spell. That is the error you are getting, you don’t have an enemy to cast the spell against. Keep in mind that by calling the hero.findNearestEnemy() after you did a check for hero.canCast("chain-lightning", enemy) you may be finding a new enemy that your hero can’t cast the spell against. Using the same variable name for each check could cause you some problems too later on.

if enemy:
    hero.cleave(enemy) # or hero.cast("chain-lightning", enemy)

One other detail, after you call the first line at the top,

nearest = hero.findNearestEnemy()

You don’t need to check for a new enemy every time unless you want to check again after you move to the flags.

elif nearest and hero.distanceTo(nearest) < 10:
    enemy = hero.findNearestEnemy() # no need to check for a new enemy
    hero.attack(enemy) # use the nearest variable that you are checking

thank you, it now works :slight_smile: