If anyone who reads this is curious, I’m working on implementing a Vector Field Histogram (VFH) path finding AI. I already have successfully implemented a Gravitational Potential Field path finding algorithm. Which for those not familiar assigns a modified ‘gravitational’ force to each object. Then through vector force addition the ‘pull’ is calculated and our beloved hero moves t’words the most coins per distance/ value/ quantity. It worked but I need more flexibility than it offers.