def commandSoldier():
enemy = friend.findNearest(enemy)
if hero.gold >= hero.costOf("soldier"):
hero.summon("soldier")
friends = hero.findFriends()
if friends:
for friend in friends:
if friend and friend.type == "soldier" and enemy:
hero.command(friend, "attack", enemy)
def commandSoldier():
if hero.gold >= hero.costOf("soldier"):
hero.summon("soldier")
friends = hero.findFriends()
if friends:
for friend in friends:
if friend and friend.type == "soldier":
enemy = friend.findNearest(enemy)
if enemy:
hero.command(friend, "attack", enemy)
# Defeat the enemy hero in two minutes.
def commandSoldier():
if hero.gold >= hero.costOf("soldier"):
hero.summon("soldier")
friends = hero.findFriends()
if friends:
for friend in friends:
if friend and friend.type == "soldier":
enemy = friend.findNearest(enemy)
if enemy:
hero.command(friend, "attack", enemy)
def commandSoldier():
if hero.gold >= hero.costOf("soldier"):
hero.summon("soldier")
friends = hero.findFriends()
if friends:
for friend in friends:
if friend and friend.type == "soldier":
enemy = friend.findNearestEnemy()
if enemy:
hero.command(friend, "attack", enemy)