[SOLVED] Help with reaping fire please

hi. i’m not too sure about what to change on this level. here’s my code:

`def chooseStrategy():
    enemies = hero.findEnemies()
    if hero.costOf("griffin-rider"):
        return "griffin-rider"
    enemies = hero.findEnemies()
    for enemy in enemies:
        if enemy.type == "fangrider":
            if enemy.pos.x < 34:
                return "fight-back"
    for enemy in enemies:
        if enemy.pos.x > 34 and hero.gold < hero.costOf("griffin-rider"):
            return "collect-coins"

def commandAttack():
    friends = hero.findFriends()
    giffinRider = None
    for friend in friends:
        if friend.type == "griffin-rider":
            boi = griffinRider
        if boi:
            hero.command(boi, "attack", target)
    pass

def pickUpCoin():
    # Collect coins
    coin = hero.findNearestItem()
    if coin:
        hero.move(coin.pos)
    pass

def heroAttack():
    enemies = hero.findEnemies()
    for enemy in enemies:
        if enemy.type == "fangrider" and enemy.pos.x < 34:
            hero.attack(enemy)
    pass

while True:
    commandAttack()
    strategy = chooseStrategy()
    if "griffin-rider":
        commandAttack()
    if "fight-back":
        heroAttack()
    elif "collect-coins":
        pickUpCoin()`

Here put

strategy = chooseStrategy()
    if strategy=="griffin-rider":
        #here summon a griffin-rider
    elif strategy=="fight-back":
        heroAttack()
    elif strategy=="collect-coins":
        pickUpCoin()`
2 Likes

Instead of that put this:

for friend in friends:
    if friend.type == "griffin-rider":
        enemy = friend.findNearestEnemy()
        if enemy:
            hero.command(friend, "attack", enemy)
2 Likes

Instead of that put this:

enemy = hero.findNearestEnemy()
if enemy.health > 0:
    hero.attack(enemy)

Instead of that, put something like this:

if hero.gold >= hero.costOf("griffin-rider"):

Does it work now?

2 Likes

it still doesn’t work.

here’s the new code:

def chooseStrategy():
    enemies = hero.findEnemies()
    if hero.costOf("griffin-rider"):
        return "griffin-rider"
    enemies = hero.findEnemies()
    for enemy in enemies:
        if enemy.type == "fangrider":
            if enemy.pos.x < 34:
                return "fight-back"
    for enemy in enemies:
        if enemy.pos.x > 34 and hero.gold < hero.costOf("griffin-rider"):
            return "collect-coins"

def commandAttack():
    friends = hero.findFriends()
    giffinRider = None
    for friend in friends:
        if friend.type == "griffin-rider":
            enemy = friend.findNearestEnemy()
            if enemy:
                hero.command(friend, "attack", enemy)
    pass


def pickUpCoin():
    # Collect coins
    coin = hero.findNearestItem()
    if coin:
        hero.move(coin.pos)
    pass

def heroAttack():
    enemy = hero.findNearestEnemy()
    if enemy.health > 0:
        hero.attack(enemy)
    pass

while True:
    commandAttack()
    strategy = chooseStrategy()
    if "griffin-rider":
        commandAttack()
    elif "fight-back":
        heroAttack()
    elif "collect-coins":
        pickUpCoin()

I edited the last one. Does it work with that change?

2 Likes

And you forgot to correct this:

Does it work now?

2 Likes

i’ll be back soon, i have a video conference. bye

Delete all of this and put

    return "collect-coins"
2 Likes

Have you completed the level?

2 Likes

no i haven’t. here’s the new code:

def chooseStrategy():
    enemies = hero.findEnemies()
    if hero.costOf("griffin-rider"):
        return "griffin-rider"
    enemies = hero.findEnemies()
    for enemy in enemies:
        if enemy.type == "fangrider":
            if enemy.pos.x < 34:
                return "fight-back"
    return "collect-coins"

def commandAttack():
    friends = hero.findFriends()
    for friend in friends:
        if friend.type == "griffin-rider":
            enemy = friend.findNearestEnemy()
            if enemy:
                hero.command(friend, "attack", enemy)
    pass


def pickUpCoin():
    # Collect coins
    coin = hero.findNearestItem()
    if coin:
        hero.move(coin.pos)
    pass

def heroAttack():
    enemy = hero.findNearestEnemy()
    if enemy.health > 0:
        hero.attack(enemy)
    pass

while True:
    commandAttack()
    strategy = chooseStrategy()
    if "griffin-rider":
        commandAttack()
    elif "fight-back":
        heroAttack()
    elif "collect-coins":
        pickUpCoin()

You have not corrected this!!

2 Likes

which line, because i think i did

Those lines. :smiley:

2 Likes

why? (2000000 chars)

Try to change the lines I showed you with this.

2 Likes

which line number? (20 chars)

The last 6 lines. :smiley:

2 Likes

like this?:

while True:
    commandAttack()
    strategy = chooseStrategy()
    for friend in friends:
        if friend.type == "griffin-rider":
            enemy = friend.findNearestEnemy()
            if enemy:
                hero.command(friend, "attack", enemy)