[Solved] Keeping Time/avoiding palisades/cannot read 'property' of start undefined

# Use your new skill to choose what to do: hero.time
while True:
    enemy = hero.findNearestEnemy()
    # If it's the first 10 seconds, attack.
    if hero.time < 10:
        cleaver = hero.isReady("cleave")
        if enemy and cleaver:
            hero.cleave(enemy)
        else:
            hero.attack(enemy) 
        pass
    # Else, if it's the first 35 seconds, collect coins.
    elif hero.time < 35:
        coin = hero.findNearestItem()
        if coin:
            hero.moveXY(coin.pos.x, coin.pos.y)
        pass
    elif hero.health < hero.maxHealth / 4:
        PosX = hero.pos.x - 20
        PosY = hero.pos.y
        hero.moveXY(PosX, PosY)
    # After 35 seconds, attack again!
    else:
        Palisades = hero.findEnemies()
        enemy = hero.findNearestEnemy()
        for "palisade" in Palisades:
            if enemy.type != "palisade":
                hero.attack(enemy)
        pass```
What is wrong with my code? I get this error, "cannot read 'property' of start undefined

I figured it out myself. Had to:

      if hero.time < 10:
       Palisades = hero.findEnemies()
       hero.findNearest(Palisades)
       cleaver = hero.isReady("cleave")
       if enemy and cleaver:
           hero.cleave(enemy)
       elif enemy and enemy.type != "palisade":
           hero.attack(enemy) 
       pass