[Solved] Sowing fire help!


#1

this is my code(I can’t build the fire traps):

# Goal: build three rows of nine fire-traps.

# Returns "retreat", "attack", "start-next-trap-column", or "build-next-trap-in-column"
def chooseStrategy():
    enemies = hero.findEnemies()
    
    # If there are overwhelming ogre forces, return the "retreat" strategy.
    if len(enemies) > 20:
        return "retreat"
    
    if len(enemies)<20:
        return "attack"
    # Use x % 9 is 0 to see if x is divisible by 9.
    # Use len(self.built) to see how many traps you have built.
    # If you have finished a column of 9 traps, return "start-next-trap-column"
    
    
    # Otherwise, return "build-next-trap-in-column"
    else:
        return "build-next-trap-in-column"

trapsInColumn = 9
startX = 40
columnX = startX

# Build the next trap in a column in the correct place.
def buildNextTrapInColumn(columnX,numTraps):
    # Change newY to use % to wrap around and only build trapsInColumn (9) traps per column
    newY = 7 * (numTraps%trapsInColumn) + 10
    if hero.pos.y < newY:
        hero.move({"x": columnX - 5, "y": newY})
    else:
        buildTrap(columnX,newY)

# Start a new column of traps.
def startNextTrapColumn(columnX, numTraps):
    newX = startX - (Math.floor(numTraps / trapsInColumn) * 6)
    if hero.pos.y > 10:
        hero.move({"x": newX - 5, "y": 10})
        return columnX
    else:
        buildTrap(newX,10)
        return newX

def buildTrap(x, y):
    hero.buildXY("fire-trap", x, y)

def commandAttack():
    # Have your griffin riders fend off the attackers.
    friends = hero.findFriends()
    for friend in friends:
        enemy = friend.findNearestEnemy()
        
        if friend.type=="griffin-rider":
            hero.command(friend, "attack", enemy)
    pass

def commandRetreat():
    hero.say("Retreat!")
    # You and your griffin riders retreat to safety behind the traps.
    hero.moveXY(4, 42)
    hero.command(friend, "move", hero.pos)

while True:
    strategy = chooseStrategy()
    if strategy == "attack":
        commandAttack()
    elif strategy == "build-next-trap-in-column":
        buildNextTrapInColumn(columnX, len(hero.built))
    elif strategy == "start-next-trap-column":
        columnX = startNextTrapColumn(columnX, len(hero.built))
    elif strategy == "retreat":
        commandRetreat()


#2

Or this doesn’t work:

def chooseStrategy():
    enemies = hero.findEnemies()
    
    # If there are overwhelming ogre forces, return the "retreat" strategy.
    if len(enemies) > 20:
        return "retreat"
    if len(enemies)<20:
        return "attack"
    # Use x % 9 is 0 to see if x is divisible by 9.
    # Use len(self.built) to see how many traps you have built.
    # If you have finished a column of 9 traps, return "start-next-trap-column"
    if (x%9)==0:
        return "start-next-trap-column"
    
    
    
    else:
        return "build-next-trap-in-column"

trapsInColumn = 9
startX = 40
columnX = startX

# Build the next trap in a column in the correct place.
def buildNextTrapInColumn(columnX,numTraps):
    # Change newY to use % to wrap around and only build trapsInColumn (9) traps per column
    newY = 7 * (numTraps%trapsInColumn) + 10
    if hero.pos.y < newY:
        hero.move({"x": columnX - 5, "y": newY})
    else:
        buildTrap(columnX,newY)

# Start a new column of traps.
def startNextTrapColumn(columnX, numTraps):
    newX = startX - (Math.floor(numTraps / trapsInColumn) * 6)
    if hero.pos.y > 10:
        hero.move({"x": newX - 5, "y": 10})
        return columnX
    else:
        buildTrap(newX,10)
        return newX

def buildTrap(x, y):
    hero.buildXY("fire-trap", x, y)

def commandAttack():
    # Have your griffin riders fend off the attackers.
    friends = hero.findFriends()
    for friend in friends:
        enemy = friend.findNearestEnemy()
        
        if friend.type=="griffin-rider":
            hero.command(friend, "attack", enemy)
    pass

def commandRetreat():
    hero.say("Retreat!")
    # You and your griffin riders retreat to safety behind the traps.
    hero.moveXY(4, 42)
    hero.command(friend, "move", hero.pos)

while True:
    strategy = chooseStrategy()
    if strategy == "attack":
        commandAttack()
    elif strategy == "build-next-trap-in-column":
        buildNextTrapInColumn(columnX, len(hero.built))
    elif strategy == "start-next-trap-column":
        columnX = startNextTrapColumn(columnX, len(hero.built))
    elif strategy == "retreat":
        commandRetreat()


#3

You need an if enemy


#4

I can command my griffin riders to attack but there is something wrong here:
if (x%9)==0: return "start-next-trap-column"


#5

Was that supposed to be there? Also is return "start-next-trap-column" an actual command? Or just a method?


#6

It is. Scroll down to see more code.


#7

I found out that I just had to do:

if len(self.built)%trapsInColumn==0:
    return "start-next-trap-column"

#8

Yeah. Just figured that out but you beat me to the response. Nice Job!


#9

One more thing. I have a question. Do you know in the choose strategy function what to do in the if statements. My character just always commands the griffin riders to attack but


#10

hmm, you need to check if there is actually an enemy. Otherwise just let the hero build.


#11

Thanks a lot! I added an if statement for that and the code worked! I knew something was missing!


#12

I’m so happy it worked!