Level “summits gate”. Work very slow on my PC at workplace, ok (that PC is not too powerfull). But PC at home has i5-6500 and 16gb ddr4 ram, aaaand… same situation. It is very slow after second gate, maybe 1-2 fps. Impossible to control. Tried on chrome and mozilla. Maybe problem in the my code?
var catapults = hero.findByType("catapult");
hero.comPal = function(){
for(var i = 0; i < paladins.length; i++){
var paladin = paladins[i];
hero.command(paladin, 'move', {x:(hero.pos.x-10), y: hero.pos.y});
hero.command(paladin, 'cast', 'heal', hero);
}
};
hero.comArch = function(){
for(var a = 0; a < archers.length; a++){
var archer = archers[a];
if (bflag){hero.command(archer, 'defend', {x:bflag.pos.x, y: bflag.pos.y});}
else {hero.command(archer, 'defend', hero);}}
};
hero.comSold = function(){
for(var s = 0; s < soldiers.length; s++){
var soldier = soldiers[s];
if (bflag){hero.command(soldier, 'defend', {x:bflag.pos.x, y: bflag.pos.y});}
else {hero.command(soldier, 'defend', {x:hero.pos.x+10, y:hero.pos.y});}}
};
hero.comGrif = function(){
hero.summon("griffin-rider");
var griffs = hero.findByType('griffin-rider');
for(var g = 0; g < griffs.length; g++){
var grif = griffs[g];
hero.command(grif, 'defend', hero);}
};
hero.comHero = function(){
var thrower = throwers[t];
for (var t = 0; t< throwers.length; t++){
if (thrower && hero.distanceTo(thrower) < 20 && thrower.health > 0 ) {hero.attack(thrower);}}
for (var w = 0; w< warlocks.length; w++){
var warlock =warlocks[w];
if (warlock && hero.distanceTo(warlock) < 20 && warlock.health > 0 )
{
if(hero.canElectrocute(warlock)){hero.electrocute(warlock);}
else{hero.attack(warlock);}
}
}
for (var v = 0; v< witches.length; v++){
var witch =witches[v];
if (witch && hero.distanceTo(witch) < 20 && witch.health > 0 )
{
if(hero.canElectrocute(witch)){hero.electrocute(witch);}
else{hero.attack(witch);}
}
}
if (gflag)
{
if(hero.isReady("jump")){hero.jumpTo({x:gflag.pos.x, y: gflag.pos.y});}
hero.pickUpFlag(gflag);
}
else{
var enemy = hero.findNearest(enemies);
if(hero.isReady("bash")&&hero.distanceTo(enemy)<5){hero.bash(enemy);}
if(!gflag){hero.attack(enemy);}}
};
loop {
var gflag = hero.findFlag("green");
var bflag = hero.findFlag("black");
var vflag = hero.findFlag("violet");
var paladins = hero.findByType('paladin');
var archers = hero.findByType('archer');
var soldiers = hero.findByType('soldier');
var throwers = hero.findByType("thrower");
var warlocks =hero.findByType("warlock");
var ogres = hero.findByType("ogre");
var witches = hero.findByType("witch");
var enemies = hero.findEnemies();
if (hero.gold > hero.costOf("griffin-rider")){hero.comGrif();}
var catapult = hero.findNearest(catapults);
if (catapult && hero.distanceTo(catapult) < 15 && catapult.health > 0) {hero.attack(catapult);}
hero.comPal();
hero.comArch();
hero.comSold();
hero.comHero();
}