# While ogres were sleeping

``````# Enemies are sleeping. It's the perfect time for sabotage!
points = [{"x": 21, "y": 8}, {"x": 33, "y": 8},
{"x": 45, "y": 8}, {"x": 57, "y": 8}, {"x": 68, "y": 8},
{"x": 68, "y": 18}, {"x": 68, "y": 28},
{"x": 68, "y": 38}, {"x": 68, "y": 48},
{"x": 68, "y": 58}, {"x": 56, "y": 58},
{"x": 44, "y": 58}, {"x": 32, "y": 58},
{"x": 20, "y": 58}, {"x": 10, "y": 60}]

pointIndex = 0;

while pointIndex < len(points):
point = points[pointIndex];
hero.moveXY(point["x"], point["y"])
enemy = hero.findNearestEnemy()
coin = hero.findNearestItem()
# Attack only if the enemy.team is "ogres"
# AND the enemy's health is less than 10
if enemy:
if enemy.team == "ogres" and enemy.health < 10:
hero.attack(enemy)

# Collect a coin if coin.value is less than 5
# AND its distance is less than 7
if coin:
if coin.value < 5:
if hero.distanceTo(coin) < 7:
hero.moveXY(coin.pos.x, coin.pos.y)
# Attack only if the enemy.health is less than 10
# AND the enemy's type is "skeleton".
if enemy:
if enemy.team == "skeleton" and enemy.health < 10 :
hero.attack(enemy)

pointIndex += 1
``````

my hero doesnâ€™t attack the skeleton can someone tell me why that is

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Attack only if the enemy.health is less than 10 AND the enemyâ€™s type is â€śskeletonâ€ť.

thats what my code says to do

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And you write :
if enemy.team == â€śskeletonâ€ť

whats wrong with it
?

Correct is:
if enemy.type== â€śskeletonâ€ť

i dont see what ur trying to point out

Not:
if enemy.team == â€śskeletonâ€ť and enemy.health < 10

but:
if enemy.type == â€śskeletonâ€ť and enemy.health < 10 :

i did that and it still didnt work

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

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