Desert level here: Dangerous Key
It’s an additional practice to use pets and event data when you use “hear” events.
P.S.: Leaderboard is tricky, but I think you’ll find how to “collect” a LOT of gold.
P.P.S.: The hint is in the intro message.
Desert level here: Dangerous Key
It’s an additional practice to use pets and event data when you use “hear” events.
P.S.: Leaderboard is tricky, but I think you’ll find how to “collect” a LOT of gold.
P.P.S.: The hint is in the intro message.
Fun, took me a bit to figure out.
# If event.speaker is the paladin:
is a bit misleading.
if event.speaker=="paladin"
# is not the solution …
var paladin = pet.findNearestByType("paladin");
it’s a first line in the function.
Also there were three levels about event.speaker before that.
if event.speaker=="paladin" # is not the solution ...
because speaker is a thang, not a string. Why it should be a type?
2 solutions:
if event.speaker.type=="paladin":
if event.speaker==paladin:
Three - you can position
Four:
if event.speaker.maxHealth==600:
completed the level without issue
added LUA patch
Thanks, Harry! Patched, merged and saved
I need help my pet goes to the correct key but it just flys over the key bounce off the wall.
Hm. Interesting. Could you post your code?