[Adventurer] Disintegration Arrow

The new practice/integration level for Game Dev campaign Disintegration Arrow

Use destroy for the performance reason and make the battlefiled clean.

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how do you do the event handler thing? like how do you assign the munchkin as the eventhandler for the onDefeat event.

never mind. I just had to move the onDefeat to before the spawnOgre func and add the defeat thing in the spawnOgre func.

hi, can You put your code here?