The new practice/integration level for Game Dev campaign Disintegration Arrow
Use destroy
for the performance reason and make the battlefiled clean.
The new practice/integration level for Game Dev campaign Disintegration Arrow
Use destroy
for the performance reason and make the battlefiled clean.
how do you do the event handler thing? like how do you assign the munchkin as the eventhandler for the onDefeat event.
never mind. I just had to move the onDefeat to before the spawnOgre func and add the defeat thing in the spawnOgre func.
hi, can You put your code here?