Help! I can’t do this level because it says “Defeat is not defined”\/\/\/\/\/\/\/\/
# Learn the difference between destroy and defeat.
# Spawn the enemies.
ogre1 = game.spawnXY("ogre", 12, 18)
ogre1.behavior = "AttacksNearest"
ogre2 = game.spawnXY("ogre", 68, 50)
ogre2.behavior = "AttacksNearest"
munchkinGenerator = game.spawnXY("generator", 12, 50)
munchkinGenerator.spawnAI = "Scampers"
munchkinGenerator.spawnType = "munchkin"
scoutGenerator = game.spawnXY("generator", 68, 12)
scoutGenerator.spawnAI = "Scampers"
scoutGenerator.spawnType = "scout"
# The fences which we will destroy later.
leftFence = game.spawnXY("fence", 26, 14)
rightFence = game.spawnXY("fence", 54 , 50)
player = game.spawnPlayerXY("raider", 40, 34)
player.maxSpeed = 55
player.attackDamage = 60
# The global game counters.
game.scoutsSpawned = 0
game.munchkinsSpawned = 0
game.bossesDefeated = 0
ui.track(game, "scoutsSpawned")
ui.track(game, "munchkinsSpawned")
ui.track(game, "bossesDefeated")
bossesGoal = game.addManualGoal("Defeat 2 big ogres.")
def onSpawn(event):
unit = event.target
if unit.type == "scout":
game.scoutsSpawned += 1
if game.scoutsSpawned >= 3:
# Defeat scoutGenerator with the defeat() method.
defeat(scoutGenerator)
# Destroy rightFence with the destroy() method.
destroy(rightFence)
pass
if unit.type == "munchkin":
game.munchkinsSpawned += 1
if game.munchkinsSpawned >= 2:
# Defeat munchkinGenerator.
defeat(muchkinGenerator)
# Destroy the leftFence.
destroy(leftFence )
pass
def onDefeat(event):
unit = event.target
if unit.type == "ogre":
# Increase the game.bossesDefeated counter by 1:
game.bossesDefeated += 1
game.setActionFor("munchkin", "spawn", onSpawn)
game.setActionFor("scout", "spawn", onSpawn)
game.setActionFor("ogre", "defeat", onDefeat)
while True:
if game.bossesDefeated >= 2:
game.setGoalState(bossesGoal, True)