First level introduces you to timing using sapphire sense stone using get cooldown method. This level I recommend using boss star 4 but 3 is fine. First level.
Here’s the second level. Quite easy looking but it requires defend command. The archers will take out the palisades so wait for the ogres to destroy the firewall and then attack. Second level.
At last our third and the last level: Kelvintaph Aquaception. This level requires find hazards function and making the ogres get to the mines not your paladin. third level
Also in the third level when the witch turn to it normal size the yeti didn’t attack the witch Also when the witch attack the griffin rider the griffin rider didn’t take any damage and the message in the third level doesn’t make sense # Kill the water you escape.
The most of thangs don’t have some of default components, For example floor tiles don’t have Layer component. What have (and why) you’ve done that? In the editor the level looks scary.