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[Adventurer] Risk and Reward

The Game Development 2 level Risk and Reward is ready for playtesting!

This level introduces game.addCollectGoal(x), where x is the number of collectable items the player needs to collect to complete the goal.


Fun little level. It is possible to collect the gems that are guarded by the fireballs by simply walking very closely to the trees.

Is it possible for the user to game.addBonusCollectGoal(10)?

Completing the level gives 10 xp and 0 gems. Not that I need any, but the other levels give 30 xp, 10 g, IIRC.

I noticed this as well

Can has more reward :innocent: ?

Completed the level without issue.