Base blocking allies from hitting enemies

In the Dungeon Arena my troops are trying to protect the base from an enemy.
However, when i gave the order to attack the target, the base is blocking them so they cant hit the enemy.

Since I cant give individual orders to my allies, i think this just be considered a bug.
If they cant reach the enemy, or someone else is blocking their path, they should move towards the target and then start attacking.

Here is an image:

Ah, that’s unfortunate. Pathfinding isn’t turned on in this level, for performance, but I guess moving around the base is one case where pathfinding would be needed.

I think whenever I can get the time to overhaul all the geometry calculations as per issue 51, then this will be able to work better, as I’ll be able to modify the attack ranges and base size and shape in the way that I want.