Beating The Invisible

This code is used in Multiplayer Treasure Grove, I use a goliath, and my enemy can use invisibility. My problem is that I cannot use my special attacks as goliath with my code, but I can still use my base attacks and collect coins when the enemy is invisible. However, if I edit my code so that I can use my special attacks, my character eventually walks in one direction and doesn’t attack the enemy or collect coins. May I have any tips to avoid being “Invisibled” (aka walks in one direction and doing nothing) and also use my special attacks?
This is my code at the bottom.

This one can still use base attacks and collect coins when the enemy is invisible, but cannot use any special attacks.

totalGold = 0
def main():
    enemy = hero.findNearestEnemy()
    if enemy and hero.distanceTo(enemy) < 15:
        fight()
        return
    else:
        findItem()
        return
def fight():
    enemy = hero.findNearestEnemy()
    if hero.canCast("invisibility", hero):
        hero.cast("invisibility", hero)
    if enemy.health < 200:
        hero.attack(enemy)
    else:
        if enemy:
            if enemy:
                hero.attack(enemy)
            elif hero.isReady("stomp"):
                hero.stomp()
            elif hero.isReady("throw"):
                hero.throw(enemy)
            elif hero.canCast("chain-lightning", enemy):
                hero.cast("chain-lightning", enemy)
            elif hero.isReady("hurl"):
                hero.hurl(enemy)
            else:
                hero.move(enemy.pos)
        return

def findItem():
    item = hero.findNearestItem()
    if item:
        hero.move(item.pos)
        totalGold += item.value
    else:
        return
while True:
    if hero.gold >= 100:
        hero.say("2 EZ")
    else:
        main()

This one can use my special attacks, but my character eventually walks in one direction and doesn’t attack the enemy or collect coins.

totalGold = 0
def main():
    enemy = hero.findNearestEnemy()
    if enemy and hero.distanceTo(enemy) < 15:
        fight()
        return
    else:
        findItem()
        return
def fight():
    enemy = hero.findNearestEnemy()
    if hero.canCast("invisibility", hero):
        hero.cast("invisibility", hero)
    if enemy.health < 200:
        hero.attack(enemy)
    else:
        if enemy:
            if enemy:
                hero.attack(enemy)
            if hero.isReady("stomp"):
                hero.stomp()
            elif hero.isReady("throw"):
                hero.throw(enemy)
            elif hero.canCast("chain-lightning", enemy):
                hero.cast("chain-lightning", enemy)
            elif hero.isReady("hurl"):
                hero.hurl(enemy)
            else:
                return
        return

def findItem():
    item = hero.findNearestItem()
    if item:
        hero.move(item.pos)
        totalGold += item.value
    else:
        return
while True:
    if hero.gold >= 100:
        hero.say("2 EZ")
    else:
        main()

Also shoutout to Chronist Gilverbrind, my opponent. GG WP

try to add
check for invi status

enemy.hasEffect( "hide" ) 

Enemy hides during an attack function, so attack function cannot attack null, so the hero is confused. The checking function doesn’t ID the “hide” because the “hide” always happens when my hero is using the attack function. Thanks though

Also forgot to mention, the hero gets stuck on the attack function when it is “Invisibled”, so it cannot move onto another funtion.

interesting he execute invi after you select him as target
invi cast time is 0.5
so my strategy move near
for example attack take 0.25
you can execute 2 attack
while he casting

working good enough

totalGold = 0
def main():
    enemy = hero.findNearestEnemy()
    if enemy and hero.distanceTo(enemy) < 15:
        fight()
        return
    else:
        findItem()
        return
def fight():
    enemy = hero.findNearestEnemy()
    if hero.canCast("invisibility", hero):
        hero.cast("invisibility", hero)
    if enemy.health < 200:
        hero.attack(enemy)
    else:
        if enemy:
            if ( enemy
                and not enemy.hasEffect( "hide" ) ):
                    while ( hero.distanceTo( enemy ) > 5 ):
                        hero.move( enemy.pos )
                    hero.attack( enemy )
                    hero.attack( enemy )
            if ( hero.isReady("stomp")
                and not enemy.hasEffect( "hide" ) ):
                    hero.stomp()
            elif ( hero.isReady("throw")
                and not enemy.hasEffect( "hide" ) ):
                    hero.throw(enemy)
            elif ( hero.canCast("chain-lightning", enemy)
                and not enemy.hasEffect( "hide" ) ):
                    hero.cast("chain-lightning", enemy)
            elif ( hero.isReady("hurl")
                and not enemy.hasEffect( "hide" ) ):
                    hero.hurl(enemy)
            else:
                return
        return

def findItem():
    item = hero.findNearestItem()
    if item:
        hero.move(item.pos)
        totalGold += item.value
    else:
        return
while True:
    if hero.gold >= 100:
        hero.say("2 EZ")
    else:
        main()

Tnkas for helping me with the “Invisibled” Problem. However, I see that I am only able to use one of my specials. Is there a reason why that is happening?
PS, I see you on dueling grounds global, GG

1 Like

O yeah, How does he do that? Those are some skills

1 Like

nothing special

if ( enemy.target == hero ):
    hero.cast( "invisibility" )

i think

about skill
looks like something like this :
2 cases
1 you attack him he execute invi – end of story
2 you attack him then stomp
cos all other skills at elif
we go to the another cycle
at this moment he out of 15 m – end of story

before execution of skill
you must be sure
you at skill execution range
it will execute faster than he execute invi

Thnx htrnblr. I was able to get around the problem, but I still lost. LOL, I’m Just too slow, even with the speed ring :smile:
This code works thou, thanks M8

totalGold = 0
def main():
    enemy = hero.findNearestEnemy()
    if enemy and hero.distanceTo(enemy) < 15:
        fight()
        return
    else:
        findItem()
        return
def fight():
    enemy = hero.findNearestEnemy()
    if hero.canCast("invisibility", hero):
        hero.cast("invisibility", hero)
    if enemy.health < 200:
        hero.attack(enemy)
    else:
        if enemy:
            if (enemy
                and not enemy.hasEffect( "hide" ) ):
                    while ( hero.distanceTo( enemy ) > 5 ):
                        hero.move( enemy.pos )
                    hero.attack( enemy )
            if (hero.isReady("stomp")
                and not enemy.hasEffect( "hide" ) ):
                    while ( hero.distanceTo( enemy ) > 20 ):
                        hero.move( enemy.pos )
                    hero.stomp()
            if (hero.isReady("throw")
                and not enemy.hasEffect( "hide" ) ):
                    hero.throw(enemy)
            if (hero.canCast("chain-lightning", enemy)
                and not enemy.hasEffect( "hide" ) ):
                    hero.cast("chain-lightning", enemy)
            if (hero.isReady("hurl")
                and not enemy.hasEffect( "hide" ) ):
                    hero.hurl(enemy)
            else:
                return
        return

def findItem():
    item = hero.findNearestItem()
    if item:
        hero.move(item.pos)
        totalGold += item.value
    else:
        return
while True:
    if hero.gold >= 100:
        hero.say("2 EZ")
    else:
        main()

i have managed to win
but I had to completely change tactics
to the hammer - fences - targeted hurl