Bombing run help in kelvintaph glacier

hi everyone I need help in bombing run as well as kenvintaph defiler and kenvintaph burgler in kenvintaph glacier and the trials in sarven desert


Hi Code,

Welcome to the forum!

We’re really happy to help. Can you post the code that you’ve written (instructions on how to format it are at [Essentials] How To Post/Format Your Code Correctly), and a bit of information on what is not working/error messages that you’re getting.

It’s probably easier if you get help with one level at a time. I found on the Glacier I quite often needed to spend a few days on each level. Maybe have a go at solving problems for each of them and post your code if you need more help.


but i don’t want to do it but thanks for your help!

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You don’t want to try and beat the level? If so, I’m afraid we can’t help you. We don’t give solutions on this forum.

while(true) {
    var enemy = hero.findNearestEnemy();
    if(enemy) {
        // Find the vector of attack
        var ogreAttack = Vector.add(enemy.pos, hero.pos);
        // Use trigonometry to find the the angle in Radians!
        var degrees = Math.atan2(enemy.pos, hero.pos);
        // The answer must be in Degrees!
        var rad = degrees * (180 - Math.PI);
        // To convert Radians to Degrees multiply by (180 / Math.PI)
        // Say the angle!

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and this too in kelvintaph defiler rhat was for bombing run

# Your hero can't do anything besides command and move without angering the warlocks.
# Beware ice, robots, traps, antigravity fields, and other dark magic.
# Somehow, you'll need to defeat Nalfar and save your paladin.
# The great treasure of Kelvintaph awaits your victory.
def commandPaladin(paladin):
    if hero.time >= 2:
        if paladin.canCast("heal") and < paladin.maxHealth * 0.7:
            hero.command(paladin, "cast", "heal", paladin)
            hero.command(paladin, "shield")

def commandArcher(friend):
    if step == 1:
        enemy = friend.findNearestEnemy()
        if enemy and enemy.type != "yeti":
            hero.command(friend, "attack", enemy)
    elif step == 2 and == "Mirana":
        hero.command(friend, "move", {"x":9, "y":77})
    elif step == 2:
        hero.command(friend, "move", {"x":28, "y":49})

def commandSolider(friend):
    if hero.time >= 3:
        if hero.time <= 7:
            hero.command(friend, "move", {"x":21, "y":73})
        elif hero.time <= 9:
            enemy = friend.findNearestEnemy()
            if enemy and enemy.type != "yeti":
                hero.command(friend, "attack", enemy)
        elif hero.time == 10:
            step = 2
    elif step == 2:
        hero.command(friend, "move", {"x":24, "y":66})

def commandAllies():
    friends = hero.findFriends()
    for friend in friends:
        if friend.type == "paladin":
        elif friend.type == "archer":
step = 0
hero.move({"x":32, "y":17})

#hero.cast("invisibility", hero)
while True:
    if hero.time <= 1:
        step = 1
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and enter all of the code in preformatted text please

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Two things. Firstly:

You’re trying to find the difference between the enemy position and the hero position. This line needs one word changed in it.


var degrees = Math.atan2(enemy.pos, hero.pos);

You’re trying to find the atan2 of two components of ‘ogreAttack’. What should these be?

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aye aye ok fine i’ll do that

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hmm…i don’t understand

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I know its subtract instead of add

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the second one i don’t know

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So, to start off with, what is ogreAttack currently? I think it’s a pos (hopefully you agree). What components does a pos have? You’ve used them before. Make sure you read the hints as well for an important detail (the order of the components is not what you might think (if I remember the level correctly)).


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