# You have one arrow. Make it count!
# This should return the enemy with the most health.
def findStrongestEnemy(enemies):
strongest = None
strongestHealth = 0
enemyIndex = 0
enemy = hero.findNearestEnemy()
# While enemyIndex is less than the length of enemies:
while enemyIndex > len(enemy):
# Set an enemy variable to enemies[enemyIndex]
enemy = enemies[enemyIndex]
# If enemy.health is greater than strongestHealth
if enemy.health > strongetHealth:
# Set `strongest` to enemy
# Set strongestHealth to enemy.health
strongest = enemy
strongestHealth = enemy.health
# Increment enemyIndex
enemyIndex += 1
return strongest
enemies = hero.findEnemies()
leader = findStrongestEnemy(enemies)
if leader:
hero.say(leader)
What you’ve written is very contrasting with what the comment above actually says. Read the comment again more carefully.
while enemyIndex is lessthan the length of enemies
# You have one arrow. Make it count!
# This should return the enemy with the most health.
def findStrongestEnemy(enemies):
strongest = None
strongestHealth = 0
enemyIndex = 0
enemy = hero.findNearestEnemy()
# While enemyIndex is less than the length of enemies:
while enemyIndex < len(enemy):
# Set an enemy variable to enemies[enemyIndex]
enemy = enemies[enemyIndex]
# If enemy.health is greater than strongestHealth
if enemy.health > strongestHealth:
# Set `strongest` to enemy
# Set strongestHealth to enemy.health
strongest = enemy
strongestHealth = enemy.health
# Increment enemyIndex
enemyIndex += 1
return strongest
enemies = hero.findEnemies()
leader = findStrongestEnemy(enemies)
if leader:
hero.say(leader)