# You have one arrow. Make it count! # This should return the enemy with the most health. def findStrongestEnemy(enemies): strongest = None strongestHealth = 0 enemyIndex = 0 # While enemyIndex is less than the length of enemies: while enemyIndex < len(enemies): enemy = hero.findNearestEnemy() # Set an enemy variable to enemies[enemyIndex] enemy = enemies(enemyIndex) # If enemy.health is greater than strongestHealth if enemy.health > strongestHealth: # Set `strongest` to enemy # Set strongestHealth to enemy.health enemy = strongest enemy.health = strongestHealth # Increment enemyIndex enemyIndex += 1 return strongest enemies = hero.findEnemies() leader = findStrongestEnemy(enemies) if leader: hero.say(leader)
You are already passing the array ‘enemies’ to the definition, so you can delete the second line in:
while enemyIndex < len(enemies): enemy = hero.findNearestEnemy()
In this next block, you have the variables reversed:
# Set `strongest` to enemy # Set strongestHealth to enemy.health enemy = strongest enemy.health = strongestHealth
For example, “Set ‘strongest’ to enemy” means to make ‘strongest’ equal to ‘eemy’, not the other way around…
Thanks! It worked
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