hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.play("boost", 0)
et11 = hero.findPlayers(1)
et00 = hero.findPlayers(0)
et22 = hero.findPlayers(2)
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
def quicksand():
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
if hero.isReady("quicksand"):
if len(et11) >= 2:
hero.play("quicksand", 1)
if hero.isReady("press"):
hero.play("press", 2)
elif len(et22) >= 2:
hero.play("quicksand", 2)
if hero.isReady("press"):
hero.play("press", 1)
elif len(et00) >= 2:
hero.play("quicksand", 0)
while True:
quicksand()
if et0:
hero.summon("big", 0)
hero.summon("threat", 0)
hero.summon("driver", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
if et1:
hero.summon("big", 1)
hero.summon("threat", 1)
hero.summon("driver", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
if et2:
hero.summon("big", 2)
hero.summon("threat", 2)
hero.summon("driver", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
if et0 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.play("switch", 0)
if et1 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
if et2 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
hero.play("switch", 0)
quicksand()
```can anyone help me ?