Cant load Return to the Thornbush Farm in backwoods forest


#1

Im trying to play Retrn to the thornbush farm level in backwoods forest but everytime i click play to enter the level this appears

I really want to progress but this is not allowing me to do so :frowning:
Im using lua language and if i change to another one it seems to work except i dont really want to learn another one yet. Hope you can fix it

Here is the console code:

Modern javascript detected, aw yeah!
vendor.js:47
unreachable code after return statement[Saber mais]
User.coffee:194:4
You are running Vue in development mode.
Make sure to turn on production mode when deploying for production.
See more tips at https://vuejs.org/guide/deployment.html
vue.common.js:8568
Loading locale: en-GB
locale.coffee:79:6
unreachable code after return statement[Saber mais]
Simulator.coffee:157:4
unreachable code after return statement[Saber mais]
LevelPlaybackView.coffee:166:4
unreachable code after return statement[Saber mais]
PlayLevelView.coffee:197:4
unreachable code after return statement[Saber mais]
PlayLevelView.coffee:546:4
unreachable code after return statement[Saber mais]
ThangType.coffee:268:6
unreachable code after return statement[Saber mais]
ThangType.coffee:274:6
unreachable code after return statement[Saber mais]
CampaignView.coffee:324:4
unreachable code after return statement[Saber mais]
CampaignView.coffee:611:4
PlayLevelView: Create LevelLoader
PlayLevelView.coffee:160:4
Did-Load-Route
Router.coffee:319:4
unreachable code after return statement[Saber mais]
aether.js:1817
window.controllers/Controllers foi descontinuado. Não o utilize para a deteção de UA.
ace.js:1362
unreachable code after return statement[Saber mais]
PlayLevelView.coffee:197:4
O carregamento falhou para o <script> com fonte “https://connect.facebook.net/en_US/fbevents.js”.
return-to-thornbush-farm:1
Populated defaults for Level Return to Thornbush Farm in 30ms
CocoModel.coffee:109:4
LevelLoader: loading session: 
Object { cid: "c14", attributes: {}, _changing: false, _previousAttributes: {}, changed: {}, _pending: false, _events: {…}, saveBackup: debounce(), usesVersions: false, url: makeURLFunc(), … }
LevelLoader.coffee:183:6
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
Loading dependencies for session:  
Object { cid: "c14", attributes: {…}, _changing: false, _previousAttributes: {…}, changed: {}, _pending: false, _events: {…}, saveBackup: debounce(), usesVersions: false, url: makeURLFunc(), … }
LevelLoader.coffee:194:4
PlayLevelView: loaded session 
Object { cid: "c14", attributes: {…}, _changing: false, _previousAttributes: {…}, changed: {}, _pending: false, _events: {…}, saveBackup: debounce(), usesVersions: false, url: makeURLFunc(), … }
PlayLevelView.coffee:372:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: worldNecessities still loading
LevelLoader.coffee:390:4
LevelLoader: Reason not loaded: 
LevelLoader.coffee:390:4
World necessities loaded.
LevelLoader.coffee:403:4
World has been initialized from level loader.
LevelLoader.coffee:543:4
PlayLevelView: world necessities loaded
PlayLevelView.coffee:226:4
Theia: Let there be light upon Return to Thornbush Farm! (preload: false)
God.coffee:81:4
unreachable code after return statement[Saber mais]
aether.js:1817
unreachable code after return statement[Saber mais]
LevelPlaybackView.coffee:166:4
|Theia's Lana| Modern javascript detected, aw yeah!
Angel.coffee:58:4
unreachable code after return statement
aether.js:1887:8
|Theia's Lana| Worker initialized after 1445ms
Angel.coffee:58:4
unreachable code after return statement
aether.js:1887:8
|Theia's Woodhouse| Modern javascript detected, aw yeah!
Angel.coffee:58:4
|Theia's Lana| Generated random seed 5874696533 of type submissionCount from sessionIDs 5b32b69f0181e50041e86ef6 submissionCount 0
Angel.coffee:58:4
unreachable code after return statement
aether.js:1887:8
Modern javascript detected, aw yeah!
aether_worker.js:9:3
|Theia's Woodhouse| Worker initialized after 1946ms
Angel.coffee:58:4
|Theia's Lana| Non-UserCodeError: Error: Unknown AST Node Type: [object Object]
findNextStep@https://codecombat.com/javascripts/esper.modern.js:5904:10
branch@https://codecombat.com/javascripts/esper.modern.js:3641:19
pushAST@https://codecombat.com/javascripts/esper.modern.js:3221:17
loadAST@https://codecombat.com/javascripts/esper.modern.js:4901:3
ASTParser.prototype.initParser@https://codecombat.com/javascripts/world.js line 32794 > eval:21:5
ASTParser.prototype.astFind@https://codecombat.com/javascripts/world.js line 32794 > eval:60:7
onFirstFrame@https://codecombat.com/javascripts/world.js line 32794 > eval line 40 > eval:4:12
[33]/Thang.prototype.callChainedMethod@https://codecombat.com/javascripts/world.js:29720:14
bound@https://codecombat.com/javascripts/world.js:10245:16
Referee.prototype.chooseAction@https://codecombat.com/javascripts/world.js line 32794 > eval:218:7
[33]/Thang.prototype.callChainedMethod@https://codecombat.com/javascripts/world.js:29720:14
bound@https://codecombat.com/javascripts/world.js:10245:16
Action.prototype.playActor@https://codecombat.com/javascripts/world.js line 32794 > eval:61:11
Action.prototype.update@https://codecombat.com/javascripts/world.js line 32794 > eval:29:15
[38]/WorldFrame.prototype.getNextFrame@https://codecombat.com/javascripts/world.js:30357:20
[48]/World.prototype.getFrame@https://codecombat.com/javascripts/world.js:32316:15
[48]/World.prototype.loadFrames@https://codecombat.com/javascripts/world.js:32447:9
runWorld@https://codecombat.com/javascripts/workers/worker_world.js:414:3
@https://codecombat.com/javascripts/workers/worker_world.js:569:3
Angel.coffee:58:4
Saw view load event #infinite-loop-modal #infinite-loop-modal
ViewLoadTimer.coffee:81:6
unreachable code after return statement
aether.js:1887:8
|Theia's Lana| Modern javascript detected, aw yeah!
Angel.coffee:58:4
|Theia's Lana| Worker initialized after 283ms
Angel.coffee:58:4
Erro na análise de XML: nenhum elemento de raiz encontrado
Localização: https://codecombat.com/contact
Linha número 1, Coluna 1:

#2

Have you tried to click on the button that says, “Comment Out My Code” so that you can re-enter the level? This usually means that there is an infinite loop and that’s why it won’t load.


#3

I did it just does a little animation and the error pops up again


#4

try it again after closing and reopening the web browser. Log out and clear your cache first.


#5

Just did what you said didnt solve anything :frowning:


#6

Are you able to try it in a different web browser?


#7

tried it on chrome now, same error this is frustating. chrome is also freshly installed so i dont think it has anything to do with browser


#8

maybe @maka could help?


#9

i hope i really want to progress but that level that is glitched is on the way


#10

Usually what happens is you use the comment out button, but your local browser still has the non-commented-out version loaded, so the reload doesn’t work. Logging out is usually enough to correct it, but not always.

Try loading the level in JavaScript, resetting it, then loading it in Lua again.

Also, Lua is not fully supported at this time, it’s quite possible the level just doesn’t work in Lua.


#11

Did that in javascript it worked i reset the code went back and join with lua and it didnt work


#12

My guess is that the level is not set up for Lua. We do not fully support Lua at this time.

We apologize for the inconvenience.

Maka


#13

So can someone give me the solution in javascript or something so i can atleast keep going since that level is on the path i need to follow btw ingredient identification as the same problem and ive seen several people complaining about it but since that one isn’t on the path i just passed through


#14

I’m not sure, normally you’re not meant to share solutions you’ll have to ask Maka or Monkey.


#15

I know that but i mean, its not my fault that for some reason that one level doesn’t support the language im learning and unless i learn another whole coding language from start and get to that level and resolve it, i am not gonna be able to progress


#16

Yeah true it’s not your fault and you can’t do anything about it, but you could try and do the level in python, lua and python are relatively similiar, and I could help you with things which are different.


#17

Guess ill try that if you say they are similar


#18

I’ll help you if you need help. :grin:


#19

Alright i managed to do it wasn’t that hard


#20
# Функция `maybeBuildTrap` определяет два параметра!
def maybeBuildTrap(x, y):
    # Используй координаты `x` и `y` для передвижения.
    enemy = hero.findNearestEnemy()
    if enemy:
        pass
        # Используй `buildXY` для постройки огненной ловушки в нужных координатах.
        hero.buildXY("fire-trap", x, y)
        
while True:
    # Здесь вызывается `maybeBuildTrap` с координатами верхнего входа.
    maybeBuildTrap(43, 50)
    # Теперь вызови `maybeBuildTrap` для левого входа.
    maybeBuildTrap(25, 34)
    # Теперь вызови `maybeBuildTrap` для нижнего входа.
    maybeBuildTrap(43, 20)

Скажите в чем проблема?Герой идет второй раз устанавливать мину наверх,тем самым убивая крестьянина,который спускается сверху