Convenient Enemy Problem

My character summons the troops and defeats their enemies, but my guy doesn’t attack at the last part! Can anyone help?!


for (var x = 8; x <= 72; x += 16) {
    hero.moveXY(x, 22);
    // Peasants know whom to summon.
    var peasant = hero.findNearest(hero.findFriends());
    var message = peasant.message;
     if (message) {
        // Words are seaparated by whitespaces.
        var words = message.split(" ");
        // "words" is an array of words from the "message".
        // Get the last word. It's the required type.
        var type =  words[words.length - 1];
        // Summon the required unit type.
        hero.summon(type);
        
    }
}
for (var i = 0; i < hero.built.length; i++) {
    var unit = hero.built[i];
    // Command the unit to defend the unit's position.
    hero.command(unit, "defend", unit.pos);
}

var enemy = hero.findNearestEnemy();
if (enemy){
    hero.attack(enemy);
}

3 Likes

Are you using a while-true loop for the hero’s attack method?

3 Likes

gimme a screenshot.:four_leaf_clover:

2 Likes

i tried your code but my hero just runs thru all of the Xs and spawns 2 archers on the same X

1 Like

if you say the type like this

hero.summon(type);
hero.say(type);

it works

2 Likes

so …it doesnt work

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i tryed it and it desnt work

1 Like

What happens? Does an error show up or is the code just not working right?

1 Like

its just not working

1 Like

1 Like

Lines 24-28: What is enemy? Define enemy inside the loop so that the code doesn’t just run once and stop.

2 Likes

ok ill see what i can do with that

2 Likes