So, I notice that the game’s content (reasonably so) focuses on the exciting prospect of combat. In my experience as an educator, I find that some students, particularly many of my female students report that they do not always feel immediately enabled or fulfilled by this sort of gameplay. I am considering for some of my students seeing if I can’t hack together some tools akin to the build option but moreso that offer alternative approaches to exploring code through play that may appeal to the Bartle Test roles of Achiever/Explorer. This would serve as a jump-off point for a new class - Crafters would engage the game through less “adventurous” but equally effective tasks like carrying materials between sites, creating “buildings” by constructing walls, gardening/farming, and sheparding/fishing. I think that while this may be a serious bit of work, the ability to reach players who are oriented towards constructivist instead of militant play makes it worth potentially tackling.
It’s my plan to look at offering some of that sort of work to the CC github once it is far enough along. Is this something that would interest people?