Every time I run my script I have “run out of time.” I can’t seem to find the issue. Any suggestions would be helpful. Thank you!
// Wonderglade has changed since our last visit.
// Ogres cursed it and we should defeat them.
// The burl still is collecting gems, so don't touch them.
// Also don't attack the burl.
while (true) {
// Find the nearest item.
// Collect it (if it exists) only if its type isn't "gem".
var item = hero.findNearestItem();
if (item && item.type != "gem") {
hero.moveXY(item.pos.x, item.pos.y);
}
// Find the nearest enemy.
var enemy = hero.findNearestEnemy();
// Attack it if it exists and its type isn't "burl".
if (enemy && enemy.type != "burl") {
hero.attack(enemy);
}
}
I have also tried:
// Wonderglade has changed since our last visit.
// Ogres cursed it and we should defeat them.
// The burl still is collecting gems, so don't touch them.
// Also don't attack the burl.
while (true) {
// Find the nearest item.
// Collect it (if it exists) only if its type isn't "gem".
var item = hero.findNearestItem();
if (item && item.type != "gem") {
hero.moveXY(item.pos.x, item.pos.y);
}
}
while (true) {
// Find the nearest enemy.
var enemy = hero.findNearestEnemy();
// Attack it if it exists and its type isn't "burl".
if (enemy && enemy.type != "burl") {
hero.attack(enemy);
}
}