Only the torturer killed and rescued the peasant, but I can’t get the bonus.
I tried to collect the chests (4) and coins (4) to get the level bonus, but that didn’t seem to be enough so I assumed the scattered equipment (6 swords, 2 helmets, have I missed some?) also counted as treasure and tried to collect all of those too, but I don’t see how?
There is a helmet in the upper mid part of the dungeon that always gets picked up by a guard. The same goes for a sword in the lower mid of the dungeon. If those two items are included in the treasure count, how do you get them?
Not sure if this is a level design bug or maybe I’m just missing something?
Thank you all for taking the time to reply. @JBFM: Sadly, I don’t know what a “boss star” is and quick googling it only gave a few incomprehensive answers so I’m
still at a loss here (maybe google isn’t my best friend, after all?).
All I can gather from JFBM’s answer is that I have something equipped that makes an x value item worth x+n which breaks an exact value comparison since 8x doesn’t equal 8(x+n) unless n is zero.
I don’t know the mechanics of the engine, but it seems that:
if (collectedchests + collectedcoins)==8 then “gimme the bonus I need really bad to beat the trials since I did some unawaring spending before and have run out of non-subscriber levels”
I think you have somehow gotten a second session started for that level. I’ve seen this twice before, but haven’t been able to track down the cause yet. Do you remember anything strange about how you started the level, or anything thereafter, that might have caused a second session to get created?
I have been logged in from both Firefox and Chrome at the same time to compare performance and response times, maybe that’s the origin of the problem? Or do you mean two sessions in the same browser?
But I also have been logged in separately in both browsers at different times and resubmitted and the flag remains gray as if somehow my stats isn’t updated.
I assume the user stats is saved at one single point before the “Success!”-window is displayed? And also that there is some conditional code that decides whether to save or not?
I don’t have a clue to how the server code is designed so I don’t understand why multiple sessions could cause the problem. If you have a moment to elaborate a little on your theory I would appreciate it and also if you have any suggestions to any relevant code to debug on the client-side.
Yeah, that was it. I don’t know how it happened, but there was a second session created, and the campaign view was only fetching that second session (which was incomplete) even though you had a first session which had beaten it, which is why the flag hadn’t shown red. I have deleted that extra session now.