Does this count as a bug?

This is Summit’s Gate level in Cloudrip Mountain and I am receiving the error in the screenshot for Line 4: friends = hero.findFriends()
Is there something wrong with this code or is it a bug?

*Note: I received the same error when writing: paladins = hero.findByType("paladin")

@chaboi_3000 (20 chars)(20 chars)

I don’t think you need to @ the staff yet. Aya might have something wrong with their code, and @-ing Chaboi is better than @-ing the staff. The staff are very busy so please take that out for now.

Have you put in what they suggested? I had that error for distance = hero.findNearestDistance I replaced it with hero.findNearestDistance. That worked. (I’m not sure if I had to add and delete a few things from my code for it to work or not, but if you need to, you could probably figure out how)

maybe u dont have glasses on I lose vision if I have my glasses or not

If u thought that was a pun it was not

1 Like

I have my twilight glasses on, those red ones. What i did is that i wrote “friends” and then the whole line appeared as a suggestion, so I clicked “enter”, and then when I ran it, it gave me this error.

try refreshing or ask chaboii

I just tried refreshing, nothing. @Chaboi_3000 can you please help?

plz dont @ chaboii he/she is asleep as in tokyo he would be asleep by now

Oh I’m sorry, should’ve taken care of that

I think it is a bug with coco try asking @Bryukh

Yes, this is one of the most interesting user bugs ( errors) i have ever encountered.(The above code has plenty of other errors also ). Please don’t summon Bryukh and other really busy people.
lets run trough your code:

3	while True:
4	    friends = hero.findFriends()
5	    for friend in friends:
6	        if friend.type == "archer":
7	            catapults = hero.findByType("catapult")

8	            if catapults:
#                  if catapults will be always True in CoCo
#                  the right check is if len(catapults) > 0:
#                  but you really don't need this line so delete it
9	                for catapult in catapults:
10	                    hero.command(friend, "attack", catapult)
#                       this is more strategy error: You  archer will fist go to the
#                       catapult 1 then catapult 2 and will be dead very quickly
11	        elif friend == "soldier":
12	            enemy = hero.findNearestEnemy()
#               usually it's enemy = friend.findNearestEnemy()
#               then check if enemy:
13	            hero.command(friend, "attack", enemy)
14	        elif friend == "paladin":

#                  and then the most unusual, strange and  fascinating error
15	            hero = paladin.findByType("hero")

16	            hero.command(friend, "cast","heal", hero)

hero = paladin.findByType(“hero”)
There is no type “hero” ( Anya’s type is “captain”)
The paladin have no method findByType so
paladin.findByType(“doesn’t matter the string you put here”)
will return undefined
so you effectively kill your hero making it undefined
first line of the the second iteration of the loop is

friends = hero.findFriends()
but the program reads it as
friends = undefined.findFriends()
and you have your error message

your program can be shortened to


oops sorry

So what I understand is that when the hero dies it becomes undefined which creates this error. Right?
I’m going to fix my code. Thanks a lot @stormbringer

Nice! Yeah, I’ve spent at least 5 mins to notice that they reassigned hero. :slight_smile:

@Aya it’s a bad idea to reassign hero global variable

1 Like

So how can I tell my paladins to heal me, like to find me?

why you need to search the hero if you already have the reference to the hero? O_o

I didn’t understand, what is my reference to the hero, is it in the code?

What do you think is the global variable hero :wink:
Does it has health or speed? maybe IT’S the unit what you are searching.

1 Like

Alright, I just got it, I fixed it and it worked. I should’ve thought about that :expressionless:. Thanks a lot for your help

1 Like