This level is really cool, but the guide needs help. It isn’t at all clear how the array of data is set up. Where am I supposed to build the traps? (The red Xs on the ground are a good hint though).
Not sure what type of thing we are trying to teach, if this is an advanced looping thing where players have recently been working on laying out a location based on loop indexes maybe, but probably you need to include a bit of the calculation for getting the location of the trap.
On an aesthetics nature, would be really cool if the bombs that you placed didn’t blow up until everyone was in place, so the referee sets them off at the point when the first ogre hits the trip wire. This could allow for a little more randomness in the location of the peasants with some peasants between ogres.