Edit: nevermind. I was over thinking it…
I keep getting errors. but frankly that is the least of my worries. I feel like I am just butchering this code. Making it more unusable the more attempts I put in. I was trying to back peddle to find a level more like it. Tracking items to get my character to move left and right. I either didn’t understand enough for it to click in my head or there is nothing close enough.
I get a lot of closing bracket for like 15 for line 3 or something weird like that. No matter how much I tinker with it. The error code just seems to get worse and worse! Sometimes I get close enough but then it starts requesting ; at the end of code that it is already there!
Edit: tiny update!(not current code)
Here was my current code.<---- scroll down for the cleaner updated version.
// In this level the evilstone is bad! Avoid them, walking the other direction.
int main() {
while (true) {
auto evilstone = hero.findNearestItem();
if (evilstone) {
auto pos = evilstone.pos;
if (pos.x == 34) { // == means "is equal to"
// If the evilstone is on the left, go to the right side.
hero.moveXY(46, 22);
} else {
// If the evilstone is on the right, go to the left side.
if (pos.x == 46) {
hero.moveXY(40, 22);
}
} else {
// If there's no evilstone, go to the middle.
if (pos.x == 40) {
hero.moveXY(34, 22);
}
}
return 0;
}
Do keep in mind this is a work in progress on just trying to get my character to move properly past the original code in place.
Edit 3: I did a bit of clean-up. After a short cool down period. Which helped a lot. So for any fellow nubs out there. This may help. but still broken because I am not sure what to put for when the orb is none existant.
// In this level the evilstone is bad! Avoid them, walking the other direction.
int main() {
while (true) {
auto evilstone = hero.findNearestItem();
if (evilstone) {
auto pos = evilstone.pos;
if (pos.x == 34) { // == means "is equal to"
// If the evilstone is on the left, go to the right side.
hero.moveXY(46, 22);
}
else {
// If the evilstone is on the right, go to the left side.
if (evilstone) {
auto pos = evilstone.pos;
if (pos.x == 46) {
hero.moveXY(34, 22);
}
}
}
}
else {
// If there's no evilstone, go to the middle.
if (evilstone) {
auto pos = evilstone.pos;
if (pos.x == null) {
hero.moveXY(40, 22);
}
}
}
}
return 0;
}