Cool level. I tried a couple of seeds and everything seemed to work for me.
The first things I noticed were the longer loading time, the repeating wall-door patterns in the middle and the lack of example code. I figured there had been a bunch of hand-holding levels lately, so maybe this was intentional.
Flags restricted -> good
Level decorations are good
First I tried copying the code from sesame path. I had to change the
distance variable to fit the distances in this level, which I calculated using the differences in tooltip coordinates. (Maybe this distance should be stated somewhere.) As expected, the code didn’t pass because the path wasn’t “one route without forks”. But the code did provide a basis for checking which paths were clear.
Now what? Maybe DFS? Then I remembered the maze strategy where you keep following the wall on your left. So I implemented that and it passed.
I didn’t try summoning troops though.
Figure 1: The layout of the level and one of the longer paths