Hi everyone,
I’ve only recently started CodeCombat, after I read about it, and advised it to my pupil, who loved it. I sat down for a day, and around the end of the day I was halfway the desert level, having completed each level up to that point. (At first I skipped the dungeon but later went back to get a few gems to get some extra goodies for myself).
The game was easy enough, and I only needed an armor upgrade once till that point. So, I figured I’d be good up till halfway the next level with my astonishing 300 something hp.
Next day, I did a few more levels, and quickly found out that my health was waaay to low to continue further… After I spend my gems… Whilst before this point, my 300ish health wasn’t a problem, it now stopped me from doing anything. I’ve capped all repeatable levels, have a (so far unbeaten) 1v1 pvp script (aside from the one tie which I wrote a patch for, and is once again unbeaten), and I’m simulating games to the extend my pc allows.
Where at first I could enjoy a game without downtime, feeling more and more excited because I was doing something, I suddenly found myself bored, annoyed and even actually disappointed.
Because the game from that point no longer gave me a challenge that I needed to overcome, instead it told me off for making choices to enjoy the game earlier (buying items I saved up for and thought would make my time playing more enjoyable). The game never gave any warning of the huge difficulty spike I was about to face, rather gave me the impression I could just fool around and save up for fun items, instead of letting me know there are items I HAVE to buy.
Aaaand now I’m stuck running simulations for a week or so, until I finally have the gems needed to buy armor and play again. And there is not a thing I can do until that point, aside from at this point what feels like being forced to pay money, without any certainty that the money I spend on it only leads to more situations like these…
Being unable to actively be involved in a game, but needing to invest resources into it nonetheless changed my opinion on whether I should advice this game to people immensely. I am going to try out a single month of subscription to see if it’s worth the $9,99 for others.
I genuinely loved the game the first day, and more so the concept of the game. However, I feel very disappointed by having that concept fade away after a day and becomes a case of being forced into things, instead of having multiple ways to solve an issue… as one would with coding…
Still, it’s a great game. But please add something to keep the player actively involved with the game if they’re stuck, or at least make certain the ‘must have’ items are a lot cheaper, or so that ‘minimal’ upgrades are given from point to point, and you can spend gems on ‘adding’ to the game experience, instead of subtracting from it.
Sincerely,
~ MisterInSayne