Can someone explain to me how
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// You’ve been caught in a burl trap!
// Send your pet to fetch the health potions!
function goFetch() {
// You can use loops in a handler function.
while(true) {
var potion = hero.findNearestItem();
if(potion) {
// Use pet.fetch() to have your pet fetch a potion:
pet.fetch(item);
}
}
}
// When your pet is summoned, it triggers a “spawn” event.
// This tells your pet to run goFetch() at the start of the level
pet.on(“spawn”, goFetch);
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doesn’t work?
var potion = hero.findNearestItem();
pet.fetch(item);
two things this could possibly be. Your hero is finding nearest enemy, so, try having your pet find the nearest item : var potion = pet.findNearestItem();
OR the most likely possibility, would be that you are defining the nearest item in a variable called potion, and then trying to call it by calling the variable item. That does not work. You need to change pet.fetch(ITEM); to - pet.fetch(potion);
def goFetch():
# You can use loops in a handler function.
while True:
#potion = hero.findNearestItem()
potion = hero.findNearest(hero.findItems())
if potion:
# Use pet.fetch() to have your pet fetch a potion:
pet.fetch(potion)
pass
When your pet is summoned, it triggers a “spawn” event.
This tells your pet to run goFetch() at the start of the
Its not working please help!!!