# Mushrooms allow the player to destroy fences for a
player = game.spawnPlayerXY('captain', 12, 34)
player.maxSpeed = 15
game.addMoveGoalXY(76, 34)
ui.track(game, "time")
# The duration of the mushroom power.
game.powerDuration = 3
# The time the mushroom power expires at.
game.powerEndTime = game.time + game.powerDuration
unit = player
# "mushroom"s are collectable items without default effects.
game.spawnXY("mushroom", 12, 52)
game.spawnXY("mushroom", 12, 16)
game.spawnXY("mushroom", 36, 16)
game.spawnXY("mushroom", 36, 52)
game.spawnXY("mushroom", 56, 12)
game.spawnXY("mushroom", 56, 56)
game.spawnXY("mushroom", 56, 34)
# The event handler for "collect" events.
def onCollect(event):
unit = event.target
item = event.other
if item.type == "mushroom":
# "scale" changes the visual size of the unit.
unit.scale = 2
game.powerEndTime = game.time + game.powerDuration
unit.say("ARRRGH!!!")
# The event handler for "collide" events.
def onCollide(event):
# The event owner who has collided with something.
unit = event.target
# The object the unit collided with.
collidedObject = event.other
# If it's a fence.
if collidedObject.type == "fence":
if unit.scale == 2:
# Use the `destroy` method of collidedObject.
Unit.collidedObject(destroy)
pass
# Assign onCollide to the "collide" event on the player.
player.on("collide", onCollide)
# Assign onCollect to the "collect" event on the player.
player.on("collect", onCollect)
def checkTimers():
# If game time is greater than game.powerEndTime:
if game.time > game.powerEndTime:
# If player.scale is equal to 2:
if playerScale == 2:
# Set the player's scale to 1.
game.setPlayerScale(1)
pass
while True:
checkTimers()
The only error I get is “unit is not defined” I added “unit = player” to define it but no luck. I believe I fixed an earlier issue where a comparing two things.