I have no idea what my soldiers are doing, but it’s not what I want them to do.
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defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}]
summonTypes = ["soldier","soldier","soldier","soldier","archer","archer","archer","archer"]
# You start with 360 gold to build a mixture of soldiers and archers.
# self.built is an array of the troops you have built, ever.
# Here we use "len(self.built) % len(summonTypes)" to wrap around the summonTypes array
def summonTroops():
type = summonTypes[len(hero.built) % len(summonTypes)]
if hero.gold >= hero.costOf(type):
hero.summon(type)
def commandTroops():
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
index = 0
# Use % to wrap around defendPoints based on friendIndex
defendPoint = friend % 4
# Command your minion to defend the defendPoint
hero.command(friend, "defend", defendPoints[index])
index += 1
while True:
summonTroops()
commandTroops()
Command troops is the problem. You don’t need all the index stuff. It should look like this
defendPoint = defendPoints[i%len(defendPoints) ]
hero.command(friend, "defend", defendPoint)
And also it says the friend’s index, not the friend itself wrapping around 4, why is it 4? The length of the summonTypes is 8.