Hero.throw(enemy);

Hello. It seems that in C++ the hero.throw(enemy); does not work.

It keeps asking for a semicolon even though it’s there!

Kind Regards

Oliver

Here is my Code.

// Use charges to soften up packs of ogres.
// Then pick them off with your bow.

// Use charges to soften up packs of ogres.
// Then pick them off with your bow.

int main() {
    while(true) {
        auto enemy = hero.findNearestEnemy();
        if (enemy) {
            if (hero.isReady("throw")) {
                float distance = hero.distanceTo(enemy);
                // Only throw if the ogres are more than 15m away.
                // Use "if" to compare distance to 15.
                if (distance > 15) {
                    hero.throw(enemy);  // here the error shows up about the missing semicolon
                }
                // Use "else" to attack if you're not throwing.
                else {
                    hero.attack(enemy);
                }
            }
            else {
                hero.attack(enemy);
            }
        }
    }
    return 0;
}

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Welcome to the forum @Snake2109.

Hmmm. You are right, this does look like it should work. Sometimes reloading the level will work, unfortunately you might have to reset the level, too. I am not exactly an expert on C++ so i could be wrong.

Save your code to a text file, reset the level, and then try again.

1 Like

Hi and thank you for the kind welcome! :grinning:

I tried as you suggested but the problem is still persists.
on an other note, I was able to reproduce the bug in another level “Swift Dagger”.

The missions can be completed using different attack style but i guess it’ll not be possible to use the hero.throw(); in other missions as well… or do you or someone else knows if it’s working in the multiplayer battles?

// Use your bow at long range and dagger at short range.

int main() {
    while(true) {
        auto enemy = hero.findNearestEnemy();
        if (enemy) {
            float distance = hero.distanceTo(enemy);
            if (distance < hero.throwRange) {
                hero.throw(enemy);
            }
            else {
                // Attack the enemy with your bow.
                hero.attack(enemy);
                
            }
        }
    }
    return 0;
}

following i have posted a screenshot of the error message.

#UPD.

I posted the Bug to GitHub!

Sorry only now read the post, asking us to post to GitHub!

If anyone is interested here’s the link.

Blockquote
hero.throw() · Issue #6517 · codecombat/codecombat · GitHub

Thanks @ the team of codecombat for making a great learning tool! :smiley: