# You are trapped. Don't move, it'll be painful.
# This function checks if the enemy is in your attack range.
def inAttackRange(enemy):
distance = hero.distanceTo(enemy)
# Almost all swords have attack range of 3.
if distance <= 3:
return True
else:
return False
# Attack ogres only when they're within reach.
while True:
# Find the nearest enemy and store it in a variable.
enemy = hero.findNearestEnemy()
# Call inAttackRange(enemy), with the enemy as the argument
# and save the result in the variable canAttack.
if hero == inAttackRange(enemy):
return true
# If the result stored in canAttack is True, then attack!
if inAttackRange == true:
hero.attack(enemy)
pass
that’s my code and I just don’t understand the level that much
could someone help me understand it beter