How do you do the kelvintaph defiler

Can you guys help me with kelvintaph defiler

Please post your code so we can help. Also provide a detailed explanation of the issue.

2 Likes

ok thanks for telling me

step = 0

def choiseTarget(enemies):
hero.say(enemies)
for enemy in enemies:
for att in attack:
if att[0] == enemy.pos.x and att[1] == enemy.pos.y:
return enemy
return None

def commandTroops():
for index, friend in enumerate(hero.findFriends()):
if (step == 0 and friend.pos.y > 60 and (friend.type != ‘archer’ or hero.now() > 3.7)):
enemy = friend.findNearestEnemy()
if enemy:
hero.command(friend, “attack”, enemy)
elif step == 4:
hero.command(friend, “move”, {‘x’: 42, ‘y’: 67})
elif friend.type == ‘archer’:
CommandArcher(friend)
elif friend.type == ‘paladin’:
CommandPaladin(friend)
else:
CommandSoldier(friend)

def CommandPaladin(soldier):
if step < 4:
if (soldier.canCast(“heal”) and hero.now() > 3):
hero.command(soldier, “cast”, “heal”, soldier)
elif hero.now() > 3 and soldier.health < soldier.maxHealth * 0.7:
hero.command(soldier, “shield”)

def CommandSoldier(soldier):
if step < 4:
if soldier.pos.x < 74:
hero.command(soldier, “move”, {‘x’: 76, ‘y’: 76})
else:
enemy = soldier.findNearestEnemy()
if enemy:
hero.command(soldier, “attack”, enemy)

def CommandArcher(soldier):
if step == 1:
if soldier.pos.y > 60:
hero.command(soldier, “move”, {‘x’: 22, ‘y’: 55})
else:
enemies = soldier.findEnemies()
for enemy in enemies:
if enemy.type != ‘yeti’:
hero.command(soldier, “attack”, enemy)
elif step == 2:
if soldier.pos.x > 14:
hero.command(soldier, “move”, {‘x’: 8, ‘y’: 77})
else:
enemy = soldier.findNearestEnemy()
if enemy:
hero.command(soldier, “attack”, enemy)
elif step == 3:
if soldier.pos.x < 74:
hero.command(soldier, “move”, {‘x’: 76, ‘y’: 76})
else:
enemy = soldier.findNearestEnemy()
if enemy:
hero.command(soldier, “attack”, enemy)

def moveTo(position, fast=True):
if (hero.isReady(“jump”) and fast):
hero.jumpTo(position)
else:
hero.move(position)

index = 0
route = [[33, 12, False], [34, 9, False], [32, 6, False]]

def moveHero():
if len(route) > index:
moveTo({‘x’: route[index][0], ‘y’: route[index][1]}, route[index][2])
if (hero.pos.x == route[index][0] and hero.pos.y == route[index][1]):
return True
else:
return False

def attack(target):
if target:
if (hero.distanceTo(target) > 10):
moveTo(target.pos)
elif (hero.isReady(“bash”)):
hero.bash(target)
else:
hero.attack(target)

while True:
if (hero.now() > 6 and hero.now() < 12):
step = 1
elif (hero.now() > 10 and hero.now() < 17):
step = 2
elif (hero.now() > 15 and hero.now() < 30):
step = 3
elif (hero.now() > 28 and hero.now() < 600):
step = 4
commandTroops()
if step < 4:
if moveHero():
index = index + 1
else:
enemy = hero.findNearest(hero.findEnemies())
if enemy:
attack(enemy)
else:
moveTo({‘x’: 74, ‘y’: 44})

and can you help with the bonus because i am close to the next achievment

Here’s your formatted code:

same code :rofl:


If you put forth an effort into making your own solution, I’ll offer you help.

2 Likes

what do you mean i don’t get it

Do you know what the code you posted does? Can you understand most of it?

If you don’t, I suggest you to erase the code you have now. Write your own program from scratch. There’s a lot that goes on in this level, and you’ll have an easier time coding your own program instead of looking at someone else’s program.

1 Like

Its @RobAnybody’s code.

1 Like

lol :rofl: . thats all i can say.

I know right…
(Twenty charecters limit can be annoying, so I post this with short posts,
which works.)

i know it is really annoying

we should ask leaders to remove 20 character limit and instead just warn all the members that should they spam short posts, they would lose their privileges or something.

1 Like

LOL tbh i just stole @RobAnybody’s code and modified it greatly and finished the level.
Thank you, RobAnybody, for your code, since i don’t want to spend hours typing out the base portion of it.

1 Like

Great job, I am still stuck on it. Can you give me any tips?

I didn’t say it was too long. I just said it gave away too much.

done! :slight_smile: I’ll give more hints, but that’s the best i can do now.

It is possible to see the edit history though, just thought I’d let you know

Yeah, Hehe. (it helped me a lot)
Seriously though SuperSmaka yu should get rid of that and comment what’s on it now.
Thanks for saying that @John_Lang

Poof, it’s gone, no more sneaky hints :wink:

1 Like