// Only attack enemies of type “munchkin” and “thrower”.;
// Don’t attack a “burl”. Run away from an “ogre”!
while (true) {
var enemy = this.findNearestEnemy();
// Remember: don't attack type "burl"!
if (enemy.type == "burl") {
this.say("I'm not attacking that Burl!");
}
// The "type" property tells you what kind of creature it is.
if (enemy.type == "munchkin") {
}
// Use "if" to attack a "thrower".
if (enemy.type == "thrower") {
this.attack (enemy);
this.moveXY(40, 47);
}
// If it's an "ogre", use moveXY to run away to the village gate!
}
this.attack (enemy);
if (“ogre”)
this.moveXY(40, 47);