I laughed as this worked in Lowly Kithmen


#1
Enemies = True
while Enemies:

    target = self.findNearestEnemy()
    self.attack(target)
    Enemies = target
self.moveDown()
self.moveRight()
self.moveRight()

And this for the next level…

 self.moveRight()
 loop:

    Enemies = True
    while Enemies:
        target = self.findNearestEnemy()
        Enemies = target
        if target:
            self.attack(target)
    self.moveRight()
    self.moveRight()

and this for the next level… I just do not think these a good solutions, and this one specifically is a glitch were the character continues to loop into the wall and no enemies can attack it…

self.moveRight()
loop:
    Enemies = True
    while Enemies:
        target = self.findNearestEnemy()
        Enemies = target
        if target:
            self.attack(target)
            self.attack(self.findNearestEnemy())
            if(self.findNearestEnemy()!=True):
                self.moveDown()
    self.moveRight()
    self.moveRight()